mix, mixing, studio, music, mixer, technology, sound, mixing, mixing, studio, music, mixer, mixer, mixer, mixer, mixer

Mix Balance

Let’s organize your mixing balance levels so everything sits well before mastering. I’ll give you a starting reference mix balance (in dB relative to your master fader at 0). From there, you can fine-tune depending on your style (pop, rock, acoustic, etc).


Suggested Mix Balance (Pre-Master)

  • Main Vocal: -6 dB (Keep upfront and clear, everything else should support it)

  • Background Vocals: -10 to -12 dB (Pan slightly L/R, blend behind the lead. Add reverb/delay for space)

  • Kick Drum: -8 dB (Center, tight, should lock with bass)

  • Snare: -8 dB (Slightly above kick, crisp, add body with EQ)

  • Hi-Hats / Cymbals / Overheads: -14 to -16 dB (Add shimmer, don’t let them dominate)

  • Toms: -12 dB  (raise only when fills hit)

  • Bass Guitar: -8 dB  Sits with kick, carve EQ space (sidechain if needed).

  • Acoustic Guitars (2 tracks): -12 dB each (Pan L/R (50–70%), leave space for vocal)

  • Piano: -10 to -12 dB (Mid presence, don’t compete with vocal)

  • Strings: -14 dB (Pad support, spread wide)

  • Electric Piano (Rhodes/EP): -13 dB (Keep warm, supportive texture)


Mixing Tips

  1. Headroom for Mastering: Keep peaks at -6 dBFS on the master. Don’t push fader to 0.

  2. EQ & Space:

    • Cut lows (HPF) on guitars, piano, strings so bass/kick breathe.

    • Scoop a little 2–4 kHz on instruments to let vocals shine.

  3. Panning:

    • Drums: Kick/Snare center, hats + cymbals spread.

    • Acoustics hard-panned for width.

    • Strings wider than piano.

  4. Compression:

    • Gentle bus compression (2:1, -2 to -3 dB GR) on vocals and drums.

  5. Reverb/Delay:

    • Vocals: Plate + short slap delay.

    • Instruments: Room/ambience to glue.


This gives you a balanced rough mix. You’ll still need EQ, compression, reverb, and automation for polish, but with this setup, your mastering engineer (or you) will have clean headroom to work with.

Recommended Recording Levels for DAW (Peak Levels)

Recommended recording levels for each instrument/vocal into your DAW. Here’s a structured chart you can follow:


Vocals
  • Lead Vocal: -18 to -12 dBFS (peak)

  • Background Vocals: -20 to -15 dBFS (peak)

Drums
  • Kick: -10 to -8 dBFS (peak)

  • Snare: -10 to -8 dBFS (peak)

  • Hi-hats/Cymbals: -18 to -12 dBFS (peak)

  • Toms: -12 to -10 dBFS (peak)

  • Overheads/Room: -18 to -12 dBFS (peak)

Guitars
  • Acoustic Guitar: -18 to -12 dBFS (peak)

  • Electric Guitar (DI or Amp): -18 to -12 dBFS (peak)

Keyboards & Piano
  • Acoustic Piano: -18 to -12 dBFS (peak)

  • Electric Piano / Synth: -18 to -12 dBFS (peak)

Strings & Orchestral
  • Solo Violin/Cello: -18 to -12 dBFS (peak)

  • String Ensemble: -18 to -12 dBFS (peak)

Bass
  • Electric/Acoustic Bass: -12 to -10 dBFS (peak)


General Gain Staging Tips

  1. Start at -18 dBFS as your “average sweet spot.”

  2. Keep peaks between -18 and -10 dBFS depending on instrument dynamics.

  3. Never let peaks exceed -6 dBFS (to leave headroom for mixing/mastering).

  4. Use input gain/trim knobs on your interface or preamp to adjust before hitting the DAW.

  5. Consistency is more important than being exact — aim for balanced tracks, not perfect numbers.